The loading world screen is a screen displayed when generating or loading a world. It shows the percentage of the loading progress.

The loading screen in Java Edition shows a chunk colormap, which is a square that visualizes the rendering of the initial chunks, the radius of which is equal to the value of spawnChunkRadius + 13. It populates with colored pixels that change color and expand as chunks load. Each pixel represents a chunk, and the color represents the chunk status. Like on other menu screens in Java Edition, a blurred and darkened view of the panorama is shown in the background.
| Chunk Status | R | G | B | Hex |
|---|---|---|---|---|
| Empty | 84 | 84 | 84 | 545454 |
| Structure Starts | 153 | 153 | 153 | 999999 |
| Structure References | 95 | 97 | 145 | 5F6191 |
| Biomes | 128 | 178 | 82 | 80B252 |
| Noise | 209 | 209 | 209 | D1D1D1 |
| Surface | 114 | 104 | 9 | 726809 |
| Carvers | 48 | 53 | 114 | 303572 |
| Features | 33 | 198 | 0 | 21C600 |
| Initialize Light | 204 | 204 | 204 | CCCCCC |
| Light | 255 | 224 | 160 | FFE0A0 |
| Spawn | 242 | 96 | 96 | F26060 |
| Full | 255 | 255 | 255 | FFFFFF |

The loading screen in Bedrock Edition shows the menu screen panorama in the background with an experience progress bar, and loading tips. Unlike in Java Edition, menu music continues playing until the player spawns, where it will fade out.
Depending on the game's world options, specific loading tips will appear, for example when the world has add-ons or Creative mode. The loading sequence is always ended with "Survive", "Create", or "Let's Go!" depending on the game mode, and some other messages may appear depending on the situation.
When connecting to a world in Minecraft Realms, a unique background is shown. Furthermore, the current server region for the Realm and the ping are shown below the loading tips.
When playing on servers or multiplayer worlds, the loading screen shows when it is connecting to the server with a button to cancel the progress. This may happen during play in gatherings as the player travels between internal servers.
When connecting to a multiplayer game using mobile data, if enabled in the settings, an indicator is shown on the top-right.
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.0.12a | Added a "Generating level" screen. | ||||||
| 0.0.13a_03 | The dirt background is now darker. | ||||||
| The loading level screen now displays a progress bar. | |||||||
| Java Edition | |||||||
| 1.3.1 | 12w18a | The progress bar in the loading screen in singleplayer has been removed; it is part of the many features that were broken in this version due to the use of an internal server for singleplayer. | |||||
| 12w21a | Removed all texts on the loading screen. | ||||||
| 12w25a | The texts on the loading screen have been re-added; the progress bar is still missing. | ||||||
| 1.13 | 17w43a | Added percentages to status texts. | |||||
| 17w45a | Removed all percentages in status texts, except for the "Preparing spawn area" stage. | ||||||
| 1.14 | 18w43a | Added more detailed information for "Preparing spawn area". | |||||
| 19w02a | Added a chunk colormap when loading a world, replaced detailed text which shown since 18w43a. | ||||||
| 1.14.1 | Pre-Release 1 | Changed chunk colormap to show 43×43 chunks instead of 45×45, creating a black border around the finished colormap. | |||||
| 1.20 | 23w16a | Added new "Initialize Light" chunk status and removed "Liquid Carvers" and "Heightmaps" statuses. Also added a new color for "Light" chunk status, while "Carvers" will now use the "Liquid Carvers" color. | |||||
| 1.20.5 | 24w03a | Due to the reduced default spawn chunk radius, the chunk colormap is now smaller by default. | |||||
| 24w09a | The dirt background is replaced by a blurred and darkened view of the panorama. The dirt background is still available in the Programmer Art resource pack. | ||||||
| 1.21 | 24w19a | The chunk colormap no longer has a black border. | |||||
| 1.21.9 | 25w31a | The world loading screen now shows the chunks that the player is about to be placed into, rather than chunks loaded around world spawn. | |||||
| The loading screen additionally now reincludes a progress bar from pre-1.3.1. | |||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Pre-release | Added loading screen.[1] | ||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added gameplay tips to the loading screen. | |||||
| Changed the style of progress bar when loading world, make it more similar the boss bar in Java Edition. | |||||||
| 1.20.50 | Preview 1.20.50.22 | The loading world screen now displays 3 categories of tips based on player progression. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added loading screen. |
| Added gameplay tips to the loading screen. | |||||||
Issues relating to "Loading world screen" are maintained on the bug tracker. Issues should be reported and viewed there.
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